﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;

namespace Dracham.MapEditor.Textures
{
    public class Tile
    {
        public Image Image { get; set; }
        public Int32 X { get; set; }
        public Int32 Y { get; set; }
        public Texture Texture { get; private set; }

        public Tile(Image image, Int32 x, Int32 y, Texture parent)
        {
            this.Image = image;
            this.X = x;
            this.Y = y;
            this.Texture = parent;
        }
    }
}
